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Casual Connect 2013

It’s 5 and 1/2 weeks away but I’m getting excited about speaking at the Casual Connect in San Francisco at the end of July. I’ve never spoken at [..]

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Busy Times and Tidbits

I’m trying to push myself to get the 1st-Hour playable done in the next 2-3 weeks. And by done, I mean really, really done. That way, I can [..]

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Review of “Designing Games” by Tynan Sylvester

I only have one complaint about this book…it ended. I wanted the author, Tynan Sylvester to go on for at least another 200 pages. Hopefully, one day, he’ll [..]

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The Modern Age

As the powers-that-be continue to disappoint, I’m forced to reflect on the upside of living in 2013 and the many ways that the wonders of modern technology continue [..]

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Clutter III – Updates and Questions Asked

First, I just got my 3rd Tip/Donation yesterday. Truly awesome (I obviously missed the 2nd Tip or I’m sure I would have blogged about that too). Also, I [..]

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10 Reasons I Still Love What I Do (not just progamming):

This could as easily been called “Why I Love Programming (now)” which I promised to write way back in “Why I Love Programming (then)” and “Why I love [..]

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Succeeding in Games: A Blog to Myself

How do I break into the games business? How do I create successful games? How do I succeed in games? How do I make my own games (the [..]

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Slapping Things In

I just realized this morning that one of my favorite things is – the last couple of weeks tweaking and tuning my games before they ship. And it’s [..]

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Ask the Next Question…

A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student [..]

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Good Debugging is Like Magic

I was prompted to write this by a conversation with a friend I had about debugging in general. These are two stories from my early days as a programmer. They both illustrate the point that good...

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